I was a full-time animator on James Bond Bloodstone. I worked mostly on the main character’s athletic moves, such as ladder climbing, wall shimmying, moving out of cover/vaulting, door kicks. A lot of said moves were hard to motion capture so were hand-keyed. I also worked on NPC/Enemy animations and some cutscene elements. Overall I contributed an equal mix of mocap clean-up and hand-keyed animation using Motionbuilder.

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Animation